About The System

I was assigned the challenge of incorporating AI into an RTS scenario to better help the player in the 'micro' of gameplay so that they could focus more on the 'macro'. My perception on this would be to give your army of units an order of attack instead of individually controlling each segments position and tactics. This would remove the need for rapid actions and inputs to help lower the skill floor of a game, introducing more new players to its playerbase.

Screenshots and Videos