Project ZipZap
Final year group project that is playable on Steam.
Portfolio and Profile Site
I am a graduate of the University Of West Of England accomplishing a first in Bsc Games Technology specialising in the tools of Unity and C# game developement. I achieved the Dean's List award in 2022, was awarded The Outstanding TIGA Graduate of the Year award, and was nominated for TIGA Best Student Game in 2024.
Although I specialise in C# Object Oriented Programming for Unity I have also programmed in C++, Python, HTML, CSS and XAML. Certain tools I have used along the process have been: Unity, Visual Studio, GitHub, Unreal Engine 5, CLion, PyASGE, DirectX11, Pycharm, SFML, Trello, GIMP, Blender, Maya, SketchUp, WPF, and more...
Here are a few projects that I have worked on by myself and with others.
Final year group project that is playable on Steam.
My dissertation for procedural world generation.
Modelling in both Blender and SketchUp.
Shader and VFX Graph work in Unity.
Debug tracker using UI Toolkit.
Hex-tile based tower defense game.
RTS Stlye AI Formation System for Unity.
Race system for Unity and Unreal.
Recreation of existing game Afterlife in Unity and DirectX 11.
My first Unity game.
Simple ring drawing system with patterns and drawing tools.
Customisable modular weapon system.
Customisable dialogue system.
Customisable character creator.
Networking with C++ software.
Pacman in SFML C++.