Video above being a recreation of the enemy death effect in Legend Of Zelda: The Wind Waker. Video above being my rendition of the Splatoon 2 DLC laser. Video above being my rendition of the Splatoon 3 final boss cutscene.
VFX graph and shader graph in Unity.
To better expand my capabilities in game developement I decided to branch into an area of minimal knowledge and that was VFX and shaders. The unity shader graph and VFX graph were brand new to me so I researched through multiple examples, tutorials, guides and layout explanations to understand the core workflow of these systems. To which I then exprerimented with the tools until I decided to make one fleshed out effect, which started the creation of the below videos and taught me the knowledge of how to improve and make better effects.
Video above being a recreation of the enemy death effect in Legend Of Zelda: The Wind Waker. Video above being my rendition of the Splatoon 2 DLC laser. Video above being my rendition of the Splatoon 3 final boss cutscene.